My final osrs gold most important point, do not have pvp wilderness worlds. Never. The excitement of being out in the wild allowed me to do one thing that pvp or the bh worlds can't: it was the most efficient approach to this aspect I have ever seen in any other game.
Pvp meeting pve players. Although it was not required, non-pvpers could to to participate in pvp games for rewards. My above point for the quests is that every player should have access to that kind of content, but making some worlds "safe" defeats the point completely. This is what I am most worried about. A safe world where there are no threats to the world is not what the game was designed for.
No runecrafter with use the abyss of danger since there's a safe one to use one hop away. Armoured zombie goers can simply traverse a safe environment and pop over to a dangerous one once from the wilderness, in fact this would be the case for anything. This is a plea. Don't promote the idea that "safe" realms can be located in the wilderness. It defeats the purpose and detracts from the enjoyment of the wild.
Wilderness and Free Trade
Free trade and wilderness are being debated. What happens to the things that were intended to replace it? A quick history lesson... GE- was founded about a year prior to the infamous updates to free trade.
At first, the armor of runescape money buy ancient warriors was designed as statuettes. The pvp drop was so terrible in the past that they decided to make them luck drops to ensure you could obtain these items.